Build Local AI Apps with C++ and NVIDIA TensorRT RTX Samples
In shortThe sample includes graphics-API interops with Vulkan and DirectX, allowing applications to integrate GPU-resident resources with a cross-vendor shader interface.
What happened
For preprocessing and postprocessing around exported model inference, the FLUX.2 sample uses ONNX Runtime’s graphics interop capability, introduced in version 1.25, with Vulkan and DirectX for sampling. DirectX is available only on Windows. Adding AI models to local applications requires a portable model format, a reliable runtime, and acceleration that works across target systems.
What is confirmed
- The sample includes graphics-API interops with Vulkan and DirectX, allowing applications to integrate GPU-resident resources with a cross-vendor shader interface.
Following the story
What happened after the announcement
The sample includes graphics-API interops with Vulkan and DirectX, allowing applications to integrate GPU-resident resources with a cross-vendor shader interface.
Still watching: Who can now use what was announced in “Build Local AI Apps with C++ and NVIDIA TensorRT RTX Samples”, and under which plan, region and release conditions?
This Live Update contains 4 concrete source-backed facts. SourceVane will add impact analysis only after it is supported.